Ministry of Galactic Influence

The Ministry of Galactic Influence handles all diplomatic relations and bounty hunter work within the Fireborn Sovereignty. It is the job of the MoGA to acquire treaties on the behalf of the Emperor/Praetor and to expand the influence of the Sovereignty to other sectors of the galaxy via any diplomatic means. The bounty hunter branch of the MoGA handles all bounty and contract work assigned within the Sovereignty. No hunter or merc may do work that would otherwise harm the Sovereignty in anyway whether it be capturing an Sovereign member or stealing resources of the Sovereignty, if any conduct such as this occurs Imperium law will be brought onto those who break this rule.

Diplomatic branch
The Diplomatic Branch of the MoGI handles all of the Sovereign's dealing with another faction. Whether it be declaration of war, trade agreements or alliances all goes through the Diplomatic branch. The diplomatic branch mostly stays within the Imperium until a diplomatic mission is assigned, other than that most stay back in the capital with a few exceptions of people operating in consulates and embassies in other factions.

Mercenary Branch
The Mercenary Branch of the MoGI handles all relations and activities regarding work concern mercenary and bounty hunter groups. This branch may operate inside and outside the Imperium, the only conditions they have to follow is no infighting and no fulfilling bounties that would harm the Imperium (kill/capture orders on Soveregnity members, disrupting Imperium dealings and any contract that involves breaking the law). The Merc Branch is headed by the Guild master, the guild master maintains order within the branch while reporting directly to the Ambassador.

Diplomatic Ranks
High Ambassador: Highest rank in the Diplomatic Branch and is held by the Minister of MoGI, this person is responsible for all documentation and has to make sure all is in account. If the Emperor/Praetor agrees to any treaty or documentation the Ambassador is responsible for sealing and validating such a document.

First Secretary: Second highest rank in the Diplomatic Branch and Second in Command. Fills in for the High Ambassador if the High Ambassador is away on other tasks, when the Ambassador is around the First Secretary provides guidance and reasoning when helping the High Ambassador make agreements to make sure the deal is in the best interest of the Imperium and not for any personal gain.

Ambassador: Ambassador is the head of an Embassy or Consulate that is operating for the Imperium, their job is to make sure any Imperium citizen outside of Imperium space is taken care of when in a time of crisis, they also oversee the initiates attached to their area.

Attache: Attaches are attached to First Secretaries or on occasions the Counsellor and rarely the Ambassador, they learn what they can so they can one day be promoted to the secretary level and higher. Attaches also give advice on treaties and agreements to further their skills

Initiate: Initiates are the lowest rank in the Diplomatic branch, they become assistant attaches and interns for other members of the Diplomatic Branch and assist these members with their tasks.

Mercenary Ranks
Taskmaster: Taskmaster is the highest rank in the Mercenary Branch. This person oversees the Mercs and that they are fulfilling their obligations to the Imperium and maintaining order within their branch. The Taskmaster master reports to the head of the MoGI and can issue bounties based on the authority of any Council member as long as they fall within respected parameters. They oversee the distribution of Bounties to the other members of the branch and make sure that the bounties are distributed evenly among the bounty hunter groups.

Quartermaster: The Quartermaster while not overly a rank of command it is still an important rank within the Mercenary Guild. The Quartermaster is responsible for making sure all equipment and technology that is used by the Bounty Hunters are kept in order and makes sure that all groups are properly supplied for their missions. Their role is also security for the equipment they oversee to make sure no tampering by other members is done.

Champion: Champions are hardened Mercenary Guild members they are given the hardest jobs and are generally the head of Merc groups, they are given the best gear and have full freedom to complete their tasks in anyway they see fit.

Elite: Elites are the more experienced members of the Merc guild. They given better equipment then most of the guild and are given access to the more better jobs as well. They have freedom of movement when completing their tasks but are still required to listen to Champion's when they issue orders and can lead squads

Veteran: Veterans are experienced members of the Merc guild. They are given above average gear, and moderate difficulty jobs which earn decent pay. Veteran members also lead small teams and on special occasions and if they are exceptional with their skill will lead their own teams, Veterans also have a degree of freedom when following tasks instructed to them but are still expected to follow them.

Enforcer: Enforcers are beginner level members, while more experienced then the recruits they aren't skilled enough to be considered Veterans, Enforcers are generally given basic gear and low level jobs, and make up the majority of the teams, Enforcers are required to follow the tasks provided to them by their higher ups in the field.

Recruit: Recruits are the lowest level members of the Merc guild, they are given the lowest level gear and jobs and they also make the bulk of the teams along with the enforcers they must follow the tasks instructed to them and are required to follow them to the letter